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How to Play

The goal is reduce the Health of the enemy Commander down to 0 while defending your own Commander.

Each Commander starts with 20 Health and can only be attacked by Units in the Frontline.

The Frontline is a region in the middle of the Battlefield that can hold up to 3 Units.

Each player has their own Perimeter region to place Units and Support Cards.

Each Perimeter can hold up to 9 Units, 4 in the front and 5 in the back.

Pilots and Titans usually deploy to the front part of your Perimeter.

Support Cards usually deploy to the back part of your Perimeter.

Units in your Perimeter can attack Units in the Frontline and the enemy Perimeter.

Pilots and Titans that move into the Frontline can also attack the enemy Commander.

Each player has a deck of up to 40 cards, separated into 2 parts: Command and Dropship

Command can hold up to 10 cards, 1 for the Commander and 9 for Support and Burn Cards.

Dropship can hold up to 30 cards and is used to hold onto Pilots, Titans, and Burn Cards.

Each player draws 5 cards from the Dropship Deck at the beginning of a match.

Up to 3 cards can be re-shuffled back into Dropship in exchange for new cards.

Command Points are used to play cards from your hand and the Commander zone.

Players start with 1 Command Point on their first turn. This amount increases each turn.

Unspent Command Points reset every turn and do not carry over. The maximum is 10 Points.

A card is also drawn from the Command Deck every turn and placed into the Commander zone.

This card is placed back into the Commander deck at the start of your next turn when you redraw.

Players must discard extra cards at the end of their turn if they have more than 7 cards in their hand.

Pilots and Titans combine their Attack power when joined and most Pilots retain abilities while piloting.